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The first release in the Treefrog Line. Tinners' Trail is set in
nineteenth century Cornwall. You play the part of a mining venturer
attempting to make the most money from mining tin and copper.
The map starts with tin, copper, and
water cubes placed on it. Special dice are used to determine how many of
each start in each area. You have ten time points to spend on actions.
The most important action is building a mine. However, you can only
suggest an area for a mine to be built in. The player who bids the most
in an auction gains the right to build there. The cost to mine ore
depends on the amount of water in the area. You can remove water by
building ports, improving steam pumps, and building trains. You can also
build underground drainage tunnels, called adits. When you build an adit
you will also discover new lodes of tin and copper. Additional miners
can be employed to improve the capacity of your mine, (how much ore you
can take out in a single action). If you are short of money you can also
sell pasties.
The price for tin and copper is set randomly at the beginning of each
turn. It can vary a lot and you really want to sell when the prices are
high. However, you cannot hold ore back, you must sell everything you
mine.
Once you have sold your ore you decide how much money you wish to
invest outside of Cornwall. This is how you convert money to victory
points. The earlier you invest the better the return.
Tinners' Trail is for three to four players and should take between
60 and 90 minutes to play. It's lighter than the normal Warfrog game but
still has enough meat for the seasoned gamer. You can download the rules
here.
You can download the German rules
here.
Tinners' Trail is now sold out. It is possible that it will be
reprinted by another company but I cannot give any more details at this
point in time.
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