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The artwork for Automobile has been created by Mike Atkinson.
The track around the outside shows the models of cars that can be
built. Factories will be placed in these locations, going clockwise
around the board. You can skip locations by expending additional R&D
points. You can have up to three factories in a location, how many
determines the minimum and maximum number of cars that can be produced
there. Cars come in three general types, cheap cars for the mass market,
(brown edging), mid priced cars for the middle class market, (blue
edging), and premium cars for those with more money than sense, (cream
edging). Demand for each type varies from turn to turn. Early on in the
game demand for mid priced cars will be higher than that for low or high
priced cars. In the later turns the demand for low priced cars will rise
dramatically, while that for high priced cars will grow a little.
The game is played over four turns. At the start of each turn players
select one of the six characters shown towards the bottom of the board.
Each character confers a special ability. Ford allows you to build an
extra factory, Kettering gives you extra R&D points, Sloan allows you to
get rid of Loss points, Howard allows you to sell extra cars, Durant
allows you to build a new factory immediately, and Chrysler gives you
extra R&D points and reduces your Loss points. Character selection also
determines the order of play, going from Ford to Chrysler.
Each player will then get to perform three actions, Build Factory,
Produce Cars, Take R&D, Place Distributors, and Close Factory. After
that players sell cars. Players draw tiles at the start of each turn
which give them some idea of the total demand but no the whole picture.
Players now reveal these tiles and sell cars from locations, one at a
time, going from the most advanced. Once the number of cars sold matches
demand then you stop selling. You can attempt to increase the number of
cars you sell by spending more R&D points on them or dropping your
prices.
Loss points are taken when you do not sell cars and for having older
factories on the board. They do not go away easily and the cost per
point goes up each turn. You can get rid of them by choosing certain
characters or by closing down factories. Loss points force to you keep
building out along the track. If you don't, then the number you collect
will end any hope you have of winning the game.
After four turns you count up how much money you have and add that to
the capital tied up in factories. The player with the highest total is
the winner.
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